
One Week Games
About
This is a game I made in less than a week for a school assignment. The game in question was never given a name other than One Week Game however.
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As the player you need to try and stay alive for as many waves of enemies at possible. Between each wave, and before the first, the player will get three cards to pick from. Each of these cards have one upgrade for the player, and one for the enemy written on them. It is now up to the player to take their pick at which one they believe is the best trade.
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What was interesting to me about this game is the decisions the player get to make between each wave. It also gave me a decent challenge in terms of code since, at the time, I had not been working in Unity for quiet some time.

Click here to download the game from google drive.
Main Role: Sole developer
Team Size: Me
Time: 5 Days
Engine: Unity
Platform: PC
Genre: Single Player, Arena survivor
Perks
Three Perk-Cards are generated between every wave, and before the first. First it will select a property of the player like Attack Speed, Movement Speed, Health.
After that it will decide on a number in a range predetermined for that specific property. Meaning the health can increase by anything between 5-10 but damage can only increase by 1-3.
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Once a player Perk is generated the same is done for the enemy. Once both are generated they make a "Perk-Card". Out of three of these cards the player will make a decision as to which benefit and trade off they are most willing to take.
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The same property can appear for several cards.

About
The next week long gameproject is called Awen Warriors and was intended to be a prototype for my second project pitch.
In a lot of ways it is similar to the previous One Week Game. The reason for that because I really liked the idea of the player building their character stringer throughout the game, where the build would be different for every playthrough.
Which means, even in this game you will get a upgrade decision between each wave, but enemies will not have a perk tied to these like they had in One Week Game.
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The biggest difference is that in Awen Warriors the player is no longer limited to a shooting weapon. Instead she can get several different spells to pick from that has different uses.
Also, Awen Warriors is player from a over-the-shoulder perspective where One Week Game was top-down.
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The biggest challenge for me making this one was the creation of all the spells and then making a system which essentially could take as many as I wanted. I also always put effort in to write better and more beautiful code, which I think I did with this compared to the last.
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Awen Warriors was never chosen for our second project, for better or for worse, so I never got to fully investigate its potential but for what it is, I think it made a decent prototype if nothing else.


Click here to download the game from google drive.
Main Role: Sole developer
Team Size: Me
Time: 5 Days
Engine: Unity
Platform: PC
Genre: Single Player, Arena survivor